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Introduction
Catch a Wave is a table game found at Foxwoods in
Mashantucket, Connecticut. I have yet to see the game myself but
I've been asked about it so many times I could ignore it no longer.
If anyone finds this game outside of Foxwoods I would be interested
to know where, especially if in Nevada.
Rules
The game is played with eight standard decks of cards.
Cards are ranked according to their poker value, except aces are
always high. The suit does not matter. Play starts with the player
making a wager. Next the player and dealer each receive one card,
both face up. At this point the player must either hit or stand.
If the player hits he must indicate whether the next card will
be higher or lower than the first one. If the player hits and
his call is incorrect or the are cards equal in value then the
player loses and his wager and cards are immediately collected.
If the player's call is correct he again has the option to stand
or hit. If he hits he again must indicate if the next card will
be higher or lower than the last one. This process repeats until
the player either makes an incorrect call, stands, or successfully
hits six times. If the player does hit correctly six times (catching
a wave) then he automatically is paid 6 to 1 on his original wager.
After all players have taken a turn and assuming
at least one bet is still active the dealer will then play his
hand in a similar manner but according to predetermined rules.
The card dealt to the dealer at the beginning shall be the dealer's
first card. If this first card is 7 or less the dealer must call
higher. If the first card is 8 or more the dealer must call lower.
In the event the dealer calls incorrectly or the cards match all
player bets that are still active win and pay 1 to 1. After this
first hit the dealer will call higher on 4 or less, stand on 5
to 10, and call less on jack or higher. The dealer will keep repeating
this until he either stands or makes in incorrect call. Unlike
the player there is no automatic win or stop at six cards for
the dealer.
Finally if the player and dealer have both stood
then the total number of hits is compared. If the dealer has more
hits then the dealer wins. If the number of hits is equal to the
dealer then the bet is a push. If the player has more hits then
the player wins by a multiple of the difference between the player's
total and the dealer's total. For example if the player hit 5
times and the dealer 2 times then the player would be paid 3 to
1.
Strategy
The following table shows when the player should
stand according to the dealer's first card and number of prior
successful hits. If the player should not stand then obviously
he should call "higher" with a card lower than the stand
range and "lower" with a card higher than the stand
range. For example if the dealer is showing a 5 and the player
has already had 3 successful hits then the player should stand
on 6 to 10. If the table says "none" then the player
should always hit, even with an 8. If the player should hit an
8 then he should use the cards seen on the table to determine
whether the remaining deck has more high or low cards, and hit
accordingly.
| Player's Stand Range |
Dealer's
Card |
0 hits |
1 hits |
2 hits |
3 hits |
4 hits |
5 hits |
| 2 |
none |
8 |
7-9 |
6-10 |
6-10 |
7-9 |
| 3 |
none |
8 |
6-10 |
6-10 |
6-10 |
7-9 |
| 4 |
8 |
7-9 |
6-10 |
5-J |
6-10 |
8 |
| 5 |
7-9 |
6-10 |
6-10 |
6-10 |
7-9 |
8 |
| 6 |
5-J |
6-10 |
5-J |
6-10 |
7-9 |
8 |
| 7 |
4-Q |
5-J |
5-J |
6-10 |
8 |
none |
| 8 |
4-Q |
4-Q |
5-J |
6-10 |
8 |
none |
| 9 |
4-Q |
5-J |
5-J |
6-10 |
8 |
none |
| 10 |
5-J |
6-10 |
5-J |
6-10 |
7-9 |
8 |
| J |
7-9 |
6-10 |
6-10 |
6-10 |
7-9 |
8 |
| Q |
8 |
7-9 |
6-10 |
5-J |
6-10 |
8 |
| K |
none |
8 |
6-10 |
6-10 |
6-10 |
7-9 |
| A |
none |
8 |
7-9 |
6-10 |
6-10 |
7-9 |
House Edge
Following the above strategy the house edge is 0.50%.
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